Our adventurers gathered in a small, festively-adorned tent to listen to a tarokka reading from Madame Eva, a Vistani Seeress of some sort. Extorting each of the party to handle the deck in some way, she laid out five cards; three from a 'low' deck, and two from the 'high' deck.
The first card, the 5 of Glyphs (also known as the Druid), spoke of history. Eva advised the party to seek out The Tome of Strahd, the vampire's lost journal. Apparently ravens will be the key to finding this location.
An evil tree grows atop a hill of graves where the ancient dead sleep. The ravens can help you find it. Look for the treasure there.
The second card, the 3 of Swords (also known as the Soldier) told of a powerful force for good and protection, a holy symbol of great hope, The Holy Symbol of Ravenkind.
Go to the mountains. Climb the white tower guarded by golden knights. Watch the goat.
The last card of the low deck, the Healer (3 of Glyphs), provided the location of a weapon of vengeance, a sword forged of the fury of sunlight itself, The Sunsword.
Look to the west. Find a pool blessed by the light of the white sun.
The first card of the high deck - the Beast - promised that an ally could be found in the werewolf Zuleika Toranescu, if we could find her.
A werewolf holds a secret hatred for your enemy. User her hatred to your advantage.
The final card – the Beast, Inverted – warned us of our foe's nature and the location of our final battle.
Your enemy is a creature of darkness, whose powers are beyond mortality. Though you are fated to strike the final blow in the grand throne room of his castle, be wary that he will strive to flee to his coffin to recover and exact revenge!